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Steam wins, but at what cost?
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Steam Labs co-creator and industry veteran Ichiro Lambe has a big problem with game discoverability, something Steam Labs tries to address in its experimental features for browsing. The problem is: game discovery sucks.
"No, Game Discovery Actually Is Broken," reads the title for a LinkedIn post Lambe made on December 10. He explains, "I see studios going out of business because their games are failing to reach their target audiences. The discovery ecosystem is more broken now than I've ever seen it in my decades in the industry."
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He observes that storefronts don't actually want users to discover new games – they want the opposite to be true, for players to already know what they want so that they can simply log on and check out.
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Ashley BardhanSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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"They just keep winning": Steam was already beating every store at finding games, and it just got better with custom calendars showing recent and upcoming games Valve thinks you'll like
Baldur's Gate 3 publishing lead says there's a reason Steam is so popular: "It's almost as if it isn't providing a s**t service"
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Valve gave the Steam store a new look, and oh no, I hate it
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